Know the gallery name?
Jump to the searchable ending table and enter the exact ending name or number.
Search all 20 endings →All 20 endings · route triggers · best reload points
The official game page confirms 20 possible endings and an ending gallery. If you are missing one, search the table below by the ending name you recognize, then use the route trigger and best reload point to retry only the part of the run that matters.
The False Sun has 20 possible endings. Search the table by ending name, route, trigger, or save point; start from the earliest condition listed for the ending you want. The Cast ending has a separate guide because its exact trigger is still disputed in player reports.
Completion workbench
This matrix is generated from the same 20-ending dataset as the searchable table. It groups endings by the earliest save point recorded for the current community-tested route so you can avoid replaying the whole game when a later save is still useful.
Jump to the searchable ending table and enter the exact ending name or number.
Search all 20 endings →Use the checkpoint groups below to see which endings are still reachable from that save.
Open checkpoint matrix →Move one checkpoint earlier. Several endings depend on farm, swim, bravery, relationship, or mini-game state set before the final dialogue.
Compare the trigger notes →These are planning labels from the current route evidence, not developer-published official route names.
Search by the ending name you know, then compare the shortest known trigger, route, best reload point, and evidence level before retrying.
20 of 20 endings shown
| # | Ending | Route | Mini-games | Key trigger and route note | Best save point | Spoiler | Proof |
|---|---|---|---|---|---|---|---|
| 1 | He Stopped Hoping | Silas | No | After the puzzle, say you had a nightmare, stay in bed, refuse, then say you know the whole truth.Shorter Silas branch; useful early completion target. | Before post-puzzle dialogue | Medium | Community |
| 2 | You Will Always Remember | Silas | Yes | High agility route: do farm mini-games yourself, refuse the swim, challenge the memory, run, then kick him.Requires planning agility from early farm work. | Before swimming scene | High | Community |
| 3 | The Truth Does Not Always Save You | Silas | Yes | Low agility route: let Silas handle farm work, refuse the swim, challenge the memory, run, then say no.A low-agility escape variant. | Before swimming scene | High | Community |
| 4 | The Cage Really Was Golden | Silas | Yes | Medium agility route: do some farm tasks, refuse the swim, challenge the memory, run, then try to free your hands.Exact agility threshold still needs verification. | Before swimming scene | High | Community |
| 5 | You Were Not Convincing Enough | Silas | Specific pattern | Perfect cattle herding twice, skip egg collecting and feeding, then play along at the three-choice scene.Unusual pattern: perfect one task while skipping others. | Before three-choice scene | High | Community |
| 6 | You Were the One Who Closed the Door | Silas | Yes | High agility plus high convincing, then refuse swim, challenge the memory, run, and play along.Convincing stat method remains unclear. | Before swimming scene | High | Community |
| 7 | He No Longer Believes | Silas | Yes | Low agility route: let Silas do farm work, refuse the swim, challenge the memory, run, then say yes.Pairs with Ending 3 as a low-agility variant. | Before swimming scene | High | Community |
| 8 | Wounded Lamb | Silas | Specific pattern | Under 6 agility: herd twice, complete egg collecting, refuse swim, continue questioning, run, then kick him.One of the few entries with a stated numerical agility threshold. | Before swimming scene | High | Community |
| 9 | You Promised to Come Back | Kyle | No | Be kind to Kyle and comparatively cold to Silas, send Silas home after the fire scene, then solve the puzzle. Community reports conflict on whether the later water choice is feet-only or full entry.The relationship direction is consistent across reports; the exact water choice still needs controlled testing. | Before Kyle dialogue and again before the later water choice | Medium | Community |
| 10 | Eyes Detailed guide available | Mixed | Yes | Kyle choices plus perfect farm mini-games, pier bravery, fire-scene choice, barn question, fast knife input, and correct paths.Hardest known ending; requires multiple saves. | Before pier, fire, nightmare, and knife scene | Very High | Community |
| 11 | You Should Have Been Braver | Silas | No | Low bravery: avoid pier, ask about the barn after the puzzle, choose right paths, then fail the courage check.Bravery-gated ending. | Before post-puzzle barn choice | High | Community |
| 12 | The Water Does Not Let Go | Silas | No | After puzzle, ask about the barn, reach the injury branch, choose right paths toward the river.Use non-graphic wording on public pages. | Before barn / path choices | High | Community |
| 13 | Rake | Silas | No | After puzzle, ask about the barn, then choose wrong paths.Failure-path ending; useful for completionists. | Before path navigation | High | Community |
| 14 | He Was Faster | Silas | No | After puzzle, ask about the barn, grab the knife, then miss the timed RUN input.Requires deliberate timing failure. | Before knife scene | Very High | Community |
| 15 | You Became a Hostage to Your Guilt | Silas | No | River entry can vary; after puzzle, say nightmare, try to leave, then choose the silent response.Shares setup with Ending 18. | Before post-puzzle dialogue | High | Community |
| 16 | He Let You Go Detailed guide available | Silas | Specific pattern | Give every farm task to Silas, refuse the pier, follow the full affection-choice chain, then report the nightmare, remain in bed, and refuse the city move.Often interpreted by players as comparatively hopeful, but not an official good-ending label or a healthy-romance guarantee. | Before farm work and each relationship cluster | Medium | Community |
| 17 | You Made Your Choice | Silas | No | After puzzle, say nightmare, stay in bed, then agree.Short branch from the post-puzzle scene. | Before post-puzzle dialogue | Medium | Community |
| 18 | He Took Away Your Freedom | Silas | No | River entry can vary; after puzzle, say nightmare, try to leave, then choose No.Variant of Ending 15 branch. | Before post-puzzle dialogue | High | Community |
| 19 | Your Place Was Never Beside Him | Silas | No | Refuse the swim, ask about it or say nothing, then choose the “maybe so” branch.Simpler early branch-off ending. | Before swimming scene | Medium | Community |
| 20 | Cast Detailed guide available | Unknown | Specific pattern | Best-supported community test: misplace an animal during the opening tutorial, continue without correcting it, then retry from the same clean save if Cast does not unlock.Multiple players report success after repeated attempts, but a fixed retry count, randomness, and the full condition are not confirmed. | Immediately before the first animal tutorial | Unknown | Unconfirmed |
The table stays visible to search engines and works without JavaScript. Filters only hide rows in your browser; they do not change the guide data.
Use a playthrough to recognize the scene or outcome after you identify the ending in the table. The written route trigger is faster when you are deciding which save to reload.
Do not restart from the opening for every missing ending. Use the gallery name to find the matching row, then reload the earliest save listed for that route. Change one requirement at a time so you can tell which choice, mini-game result, or hidden condition actually changed the outcome.
The most useful saves are before farm work, before the pier or swimming split, before the puzzle and post-puzzle dialogue, and before late timed interactions. Long relationship chains such as He Let You Go need earlier saves than short post-puzzle endings.
Cast is the ending with the clearest standalone search demand, so it has a dedicated Ending 20 guide. The strongest public player reports point to intentionally failing the opening animal-placement tutorial, but the exact trigger is still not developer-confirmed and some players need repeated attempts.
If Cast is your only missing ending, use the dedicated guide instead of changing late Silas or Kyle choices. Start from a clean pre-tutorial save and keep the test setup consistent between attempts.
The official itch.io page confirms 20 endings but does not publish one developer-designated Good Ending. Players use good ending or happy ending as a personal description for outcomes they consider safer, more hopeful, or better for the protagonist.
Use the actual ending name when following a route. If someone calls an ending the good or happy ending, treat that as an opinion unless the in-game gallery uses the same wording.
Truth ending is a phrase players search, but the official public game page does not identify a named ending category called the Truth Ending. A video or fan guide may use that phrase for a particular outcome without it being the gallery's official name.
Match the result to the ending name shown in the game before following a route. This page keeps the searchable ending names in the table and avoids inventing a separate truth-ending slot when the official source does not document one.
Start with the earliest route requirement in the table. If the visible final choice looks correct, an earlier farm-work pattern, agility or bravery setup, Kyle/Silas relationship choice, river or pier branch, puzzle result, or timed input may still be incompatible with the ending you want.
For community-tested routes, the table shows an evidence level because the official game page does not publish a complete route manual. If a route fails, keep the same save and change one variable before assuming the whole guide is wrong.
Use these related pages only when they match the next unresolved route, ending, mechanic, or platform issue.
Use the Cast / Ending 20 guide when the opening tutorial route is the only gallery slot you still need.
Related guideUse the Silas route guide when a missing ending depends on farm work, hidden stats, swimming, the puzzle, or late dialogue.
Related guideUse the Kyle route guide for Kyle-specific choices and the Kyle-connected ending branches.
The official game page lists 20 possible endings and an in-game ending gallery.
Use clean saves before major branch points, target one missing ending at a time, and change only the earliest route condition connected to that outcome.
The official public page does not designate one ending as the Good Ending. Players use good or happy ending as a subjective description of outcomes they prefer.
Truth ending is a search and fan phrase, not a publicly documented official ending category. Match the result to its in-game gallery name or number before following a route.
Use the dedicated Cast / Ending 20 guide. Community reports conflict, so its trigger should be treated as a controlled retry problem rather than a guaranteed one-step recipe.