20 ending checklist
The False Sun All Endings Guide
The False Sun all endings guide lists the 20-gallery completion path in a way players can actually use: route group, mini-game impact, save point, spoiler level, and whether the method is stable.
The False Sun all endings answer: plan separate runs for high agility, low agility, Kyle choices, late puzzle branches, and the unresolved Cast ending.
The False Sun all endings video companion
Watch the video only after the quick answer, then keep the written checklist open for choices, saves, and spoiler control.
Use this walkthrough video beside the gallery table when you need to recognize scenes, compare route order, or confirm where a branch starts.
The False Sun all endings route split
The False Sun all endings guide groups the gallery by practical route goals. Silas endings make up most of the list, Kyle has two connected outcomes, Eyes crosses both route lines, and Cast remains the only ending without a dependable public route. This split matters because one save cannot cover every stat profile.
Plan The False Sun all endings runs before the first farm task. High-agility endings need you to do farm work yourself, while low-agility endings need you to let Silas handle the work. Medium and under-six agility requirements need separate attempts because the game does not show a visible stat number.
- High agility: farm work yourself.
- Low agility: let Silas handle farm work.
- Kyle: friendly choices and river precision.
- Cast: unknown route; do not trust a single rumor.
The False Sun all endings save plan
The False Sun all endings checklist becomes much easier with multiple hard saves. Keep one save before the first farm task, one before the swimming branch, one before the puzzle ends, and one before the barn or knife sequence. These saves cover most known branch clusters without forcing a full restart every time.
Use The False Sun all endings as a planning sheet. Pick one target ending, read the route note, then follow that page instead of trying to combine unrelated goals. Combining a low-bravery ending with a high-bravery ending, or a skipped-task ending with a perfect-task ending, usually creates confusion.
- Before farm tasks: stat setup.
- Before swimming: early route split.
- Before puzzle ending: post-puzzle endings.
- Before barn and knife: timing endings.
Before you follow The False Sun all endings
The False Sun all endings works best when you choose one goal before starting a run. Visual novel branches can depend on early choices that feel harmless at the time, so guessing near the ending is less reliable than planning from the first relevant save. If a guide mentions uncertainty, treat that warning as part of the instruction.
Use The False Sun all endings with a simple rule: read the quick answer, check the spoiler level, make the recommended save, and then attempt only the route you selected. When a result fails, compare your run to the earliest requirement, not only the final scene.
- Pick one target before playing.
- Make the recommended save before the branch.
- Do not combine opposite stat goals.
- Return to the related guide when another mechanic blocks the route.
Common The False Sun all endings mistakes
The most common The False Sun all endings mistake is trying to repair an incompatible save. A route that needs low agility cannot usually be fixed after doing too much farm work, and a route that needs Kyle dialogue cannot be fixed after ignoring Kyle early. The safer answer is a clean save, not a late guess.
Another The False Sun all endings mistake is treating community notes as official certainty. Most route notes are useful, but Ending 20 and the convincing stat still need caution. When a requirement is marked uncertain, expect to test it rather than follow it blindly.
- Do not overwrite early saves.
- Do not ignore spoiler or certainty notes.
- Do not use one run for every ending.
- Do not trust unofficial download or patch claims.
What to open after The False Sun all endings
After using The False Sun all endings, choose the next guide by the problem that remains. If the ending still does not trigger, open the route or stats guide. If the game will not open, use the platform support guide. If the content feels too intense, use the content warnings page before continuing.
Completion is easier when guides are used in order. Start broad with the route or all-endings hub, then move to a specific ending page only when you know which branch is blocking you.
- Route problem: Silas or Kyle.
- Stat problem: hidden stats.
- Timing problem: mini-games or save points.
- Platform problem: download, Mac, or Android.
The False Sun all endings complete gallery table
Use the table as a planning checklist, then open the related route page for deeper choices.
| # | Ending | Route | Mini-games | Key trigger summary | Save point | Spoiler | Proof |
|---|---|---|---|---|---|---|---|
| 1 | He Stopped Hoping | Silas | No | After the puzzle, say you had a nightmare, stay in bed, refuse, then say you know the whole truth. | Before post-puzzle dialogue | Medium | Community |
| 2 | You Will Always Remember | Silas | Yes | High agility route: do farm mini-games yourself, refuse the swim, challenge the memory, run, then kick him. | Before swimming scene | High | Community |
| 3 | The Truth Does Not Always Save You | Silas | Yes | Low agility route: let Silas handle farm work, refuse the swim, challenge the memory, run, then say no. | Before swimming scene | High | Community |
| 4 | The Cage Really Was Golden | Silas | Yes | Medium agility route: do some farm tasks, refuse the swim, challenge the memory, run, then try to free your hands. | Before swimming scene | High | Community |
| 5 | You Were Not Convincing Enough | Silas | Specific pattern | Perfect cattle herding twice, skip egg collecting and feeding, then play along at the three-choice scene. | Before three-choice scene | High | Community |
| 6 | You Were the One Who Closed the Door | Silas | Yes | High agility plus high convincing, then refuse swim, challenge the memory, run, and play along. | Before swimming scene | High | Community |
| 7 | He No Longer Believes | Silas | Yes | Low agility route: let Silas do farm work, refuse the swim, challenge the memory, run, then say yes. | Before swimming scene | High | Community |
| 8 | Wounded Lamb | Silas | Specific pattern | Under 6 agility: herd twice, complete egg collecting, refuse swim, continue questioning, run, then kick him. | Before swimming scene | High | Community |
| 9 | You Promised to Come Back | Kyle | No | Be friendly with Kyle, put only your feet into the river, deny feelings, send Silas home, then solve the puzzle. | Before river / puzzle sequence | Medium | Community |
| 10 | Eyes | Mixed | Yes | Kyle choices plus perfect farm mini-games, pier bravery, fire-scene choice, barn question, fast knife input, and correct paths. | Before pier, fire, nightmare, and knife scene | Very High | Community |
| 11 | You Should Have Been Braver | Silas | No | Low bravery: avoid pier, ask about the barn after the puzzle, choose right paths, then fail the courage check. | Before post-puzzle barn choice | High | Community |
| 12 | The Water Does Not Let Go | Silas | No | After puzzle, ask about the barn, reach the injury branch, choose right paths toward the river. | Before barn / path choices | High | Community |
| 13 | Rake | Silas | No | After puzzle, ask about the barn, then choose wrong paths. | Before path navigation | High | Community |
| 14 | He Was Faster | Silas | No | After puzzle, ask about the barn, grab the knife, then miss the timed RUN input. | Before knife scene | Very High | Community |
| 15 | You Became a Hostage to Your Guilt | Silas | No | River entry can vary; after puzzle, say nightmare, try to leave, then choose the silent response. | Before post-puzzle dialogue | High | Community |
| 16 | He Let You Go | Silas | Specific pattern | Give farm work to Silas and follow a long relationship-choice chain, then refuse the city move. | Multiple relationship beats | Medium | Community |
| 17 | You Made Your Choice | Silas | No | After puzzle, say nightmare, stay in bed, then agree. | Before post-puzzle dialogue | Medium | Community |
| 18 | He Took Away Your Freedom | Silas | No | River entry can vary; after puzzle, say nightmare, try to leave, then choose No. | Before post-puzzle dialogue | High | Community |
| 19 | Your Place Was Never Beside Him | Silas | No | Refuse the swim, ask about it or say nothing, then choose the “maybe so” branch. | Before swimming scene | Medium | Community |
| 20 | Cast | Unknown | Unknown | Unconfirmed. One community report mentions failing tutorial mini-games, but reproduction has failed and randomness is possible. | Before first tutorial mini-game | Unknown | Unconfirmed |
- The False Sun Ending 20 Guide — Use the Ending 20 guide for the current Cast status, failed tests, and safe testing notes.
- The False Sun Silas Route Guide — Use the Silas route guide for farm work, stats, swimming, puzzle, and late branch choices.
- The False Sun Kyle Route Guide — Use the Kyle route guide for friendly choices, river decisions, and Kyle-connected endings.
- The False Sun Hidden Stats Guide — Use the hidden stats guide for agility, bravery, convincing, and stat-gated endings.
The False Sun all endings related guides
Open a related guide when the next problem is a route, stat, ending, or platform issue.
The False Sun Ending 20 Guide
Use the Ending 20 guide for the current Cast status, failed tests, and safe testing notes.
RelatedThe False Sun Silas Route Guide
Use the Silas route guide for farm work, stats, swimming, puzzle, and late branch choices.
RelatedThe False Sun Kyle Route Guide
Use the Kyle route guide for friendly choices, river decisions, and Kyle-connected endings.
RelatedThe False Sun Hidden Stats Guide
Use the hidden stats guide for agility, bravery, convincing, and stat-gated endings.
RelatedThe False Sun Save Points Guide
Use the save points guide to protect farm, pier, swim, puzzle, nightmare, and knife branches.
RelatedThe False Sun He Let You Go Guide
Use the He Let You Go guide for the long Silas chain and common missed choices.
The False Sun all endings FAQ
How many The False Sun all endings are there?
The False Sun has 20 endings in the gallery according to the official game page and community ending notes.
Which The False Sun all endings are hardest?
Eyes and He Let You Go are difficult because they require long chains. Ending 20 is difficult because no reliable public method is confirmed.
Can one save get The False Sun all endings?
One save cannot safely cover every ending because high agility, low agility, Kyle choices, and late branches conflict.
Where should I save for The False Sun all endings?
Save before the first farm task, the swimming scene, the puzzle ending, the nightmare, and the barn or knife sequence.